This morning we have released a new update to BlockShift. This mainly fixes a few problems that we discovered since its release.
Addendum (July 29): We have redesigned the game a bit and added images for blocks and sockets. Also, the menu at the bottom of the game has been moved down a bit, so the last row of blocks is no longer covered. This should avoid some confusion when playing through the levels.
Changes:
- Highscores will now update if you get a lower time than your previous one
- Replaced Map 4 with a working map
- Added 3 new maps (13, 14, and 15)
- Fixed Sky Dragons loader (was missing an image)
If you haven't played BlockShift yet, why not give it a try.
